An Efficient Bedrock Landsliding and Runout Algorithm to Explore Hillslope-Channel Coupling in 2D Stochastic Landscape Evolution Models
Abstract:
Surprisingly, only one algorithm of bedrock landsliding has been proposed for Landscape Evolution Models (LEMs). It reproduces the stochastic nature of landsliding, but has limited success in capturing the pdf of landslide area and has only a rudimentary runout algorithm. Here, we introduce a new reduced complexity bedrock landsliding algorithm (SLIDOS) that has been implemented in the stochastic 2D LEM €ROS. It is based on the probabilistic identification of unstable nodes according to local instability drivers (topographic slope, runoff, peak ground acceleration) and rock mass characteristics (cohesion, friction angle). From each of these nodes, a rupture plane is propagated upslope recursively. The landslide material above the rupture plane is then routed downslope on the topography by a particle method governed by a single tunable parameter.
We calibrate the 3 parameters of this algorithm and show that it can quantitatively reproduce (i) the pdf of source area, (ii) the volume-area scaling and (iii) the apparent decrease in runout friction coefficient with landslide volume observed in nature. We then illustrate the key differences between full-stochastic (floods+landslides) and non-stochastic simulations of landscape response to tectonic perturbations.
