ED005
Amazing technologies and capabilities that contribute to STEAM
Amazing technologies and capabilities that contribute to STEAM
Session ID#: 72704
Session Description:
NASA and other agencies play an essential role in Education and Communication to inspire, engage and educate. The remarkable science discoveries, knowledge, and research are shared with audiences through a variety of technologies such as web portals, mobile apps, VR/AR applications, citizen science/crowdsourcing applications, and the serving of NASA data as commodities for use by advanced visualization facilities including planetariums. This contributes to improving teaching and learning, increasing scientific literacy of the general public, and enriching STEAM eï¬orts. This session seeks talks and demonstrations that: Describe existing capabilities, technologies, tools and facilities that contribute to Education, Engagement and Communication; exciting projects and programs in development; and what other awesome technology ideas that will greatly beneï¬t Education, Engagement and Communication, and STEAM.
Index Terms:
0805 Elementary and secondary education [EDUCATION]
0810 Post-secondary education [EDUCATION]
0815 Informal education [EDUCATION]
0850 Geoscience education research [EDUCATION]
Primary Convener: Emily Law, Jet Propulsion Laboratory, Pasadena, CA, United States
Conveners: Brian Hamilton Day, NASA Ames Research Center, Solar System Exploration Research Virtual Institute, Moffett Field, CA, United States and Kristen J Erickson, NASA Headquarters, Washington, DC, United States
Primary Liaison: Brian Hamilton Day, NASA Ames Research Center, Solar System Exploration Research Virtual Institute, Moffett Field, CA, United States
See more of: Education
