S057-03
Robotics and AI weave surface process narratives from rock geomorphology

Tuesday, 15 December 2020: 07:10
Virtual
Jnaneshwar Das1, Zhiang Chen1, Tyler Scott2, Chelsea Scott2, Devin Keating1 and Ramon Arrowsmith3, (1)Arizona State University, School of Earth and Space Exploration, Tempe, AZ, United States, (2)Arizona State University, Tempe, AZ, United States, (3)Arizona State Univ, Tempe, AZ, United States
Abstract:
We share our experiences with data-driven discovery for geomorphology, enabled by robotics and AI. Motivated by our prior work in automated fruit counting for agriculture, we can detect and segment rocks in different types of geologic environments over a variety of spatial scales. We leverage drones for data collection, structure from motion algorithms for image registration and point cloud generation, and deep neural networks to process orthorectified maps estimated from the terrain point clouds. Distributions of 2D rock traits such as size, major-axis length, and orientation offer insights to the geomorphologic history of a field site and particularly on the nature of past ground motion in seismically active areas, given the three following considerations. First, the ground sampling resolution must remain consistent to avoid heteroscedasticity in rock traits. Failure to do so may result in errors in rock trait distributions through aggregation of incorrect detections or segmentation. The solution is active mapping and terrain-relative navigation when using drones, to ensure images are acquired at a constant distance from terrain, with optimal camera poses. Second, while 2D particle analysis has enabled scaling up granulometry, there are limitations in insights. For applications of particle transport, downslope grain size change, and fragile geologic features such as precariously balanced rocks, 3D is needed. 3D particle traits include the centroid or higher moments, contact relationships, surface area, volume, etc. Third, semantic segmentation of scenes delivers large volumes of georeferenced objects with uniform and objective traits. However, scientific validity must be evaluated before application to surface processes and geologic hazard. A major challenge is to develop metrics that constrain erosion rates, transport rates, ground shaking, and fault slip rates. Tools from computer graphics and robotics are important for understanding episodic movement and change in active landscapes. Physics engines enable realistic and accurate behavior (including rigid body dynamics) of objects. They are used for gaming environments delivering cognitive realism, and in robotics for algorithm development, and system testing. These tools can weave an accurate, rich, and dense surface process narrative.