ED012-04
Using an Interactive, 3D Visualization to Teach Phases of the Moon
Abstract:
An important goal in the design of this experience was that learners should be able to view the Earth–Moon–Sun system in three dimensions and from multiple perspectives. Our review of existing digital resources indicated that there was not a product that allowed such 3D interactivity within a structured lesson. The learning design of our digital learning experience reinforces this point by requiring learners to match views from different perspectives that show the same underlying arrangement. The experience is built in an adaptive learning platform, which allows for automatic feedback tailored to the learner’s inputs. This makes the experience suitable for use in asynchronous learning or in larger classrooms.
Since release, the learning experience has been launched more than 5000 times from the Infiniscope.org portal. Classroom testing has been positive. Of 285 6th and 7th grade students who used the learning experience in class and completed post-experience surveys, 80% said they would like to do more activities like this one. 218 students completed a short pre-/post-experience quiz that asked them to identify a Moon phase from a diagram and correctly draw the portion of the Moon that was in shadow. Results from this near transfer task varied by school and grade. One teacher’s 6th grade classes (n = 97) showed significant and substantial gains on this task. A second teacher’s 7th grade classes (n = 68) showed non-significant changes, but had a high pre-quiz baseline, suggesting the material had been covered more thoroughly by that grade. Two other teachers’ 6th grade classes (n = 22; 31) had lower scores and non-significant changes, which may be attributable to less dynamic and interactive classroom environments in that school. In future work, we hope to study learning outcomes from this experience with those from 2D simulation-based or non-simulation-based Moon phases lessons.