SY002-0001
Incorporating Interface Design Formalism into Space and Ocean Exploration Software
Abstract:
The ability to act on scientific data is contingent in part on the ease of engaging with and interpreting information, thus interface experience is an essential enabler of that interpretation. There is a need to understand the role user interface design plays in the analysis of new information, for the purpose of improving the information presentation of space and ocean data visualization research.
Human Computer Interaction (HCI) and Cognitive Science have investigated user interfaces in fields like gaming and entertainment, however using those techniques to understand how scientists interpret information, specifically to inform space and ocean software interface design, merits further exploration. This study will use the techniques of iterative design, quantitative, and qualitative usability analysis, to study the needs of scientists and develop a methodology for science software interfaces.
To achieve this, we will develop interaction design prototypes, document scientists' use of these prototypes, analyze their interaction, and iterate the prototype based on scientists’ feedback. Each element of the prototype will be assigned a UX KPI (User Experience Key Performance Indicator) value, from which the metrics for the success of the prototype will be calculated. We will use our findings to create guidelines for improving the experience of scientific software, and of the scientific process itself.
Our world needs a diverse range of scientists to contribute to our understanding of life as we know it; Would more people be drawn to, and stay in, the field of science, if science software were designed in a way that empowered, rather than inhibited the process of analyzing and clearly communicating information?