Technological Frontiers: Design Incubation Colloquium 6.2


Recent advances in technology and improvements of accessibility allow designers to deliver meaningful experiences to broad populations of ages, cultures, abilities, etc.—those who have previously been isolated from the discourse. These rapid changes in technology have also changed the landscape of design practice (for both better and worse) creating the conditions for more collaborative and multi-disciplinary teams who leverage these new or improved tools. This panel will address research projects working at the edge of contemporary technology, across disciplines, and within emerging disciplines. They leverage technological innovation to address issues of representation and access.

Field of Study:
Creativity
Design Theory/Criticism




Chairs:
Alex Girard,Southern Connecticut State University - girarda5@southernct.edu and Daniel J. Wong,New York City College of Technology, CUNY - dan@dan-wong.com

The Fusion of Art, Science and Technology
Min Kyong Pak, University of Southern Indiana
Chicago Design Milestones
Sharon Oiga, University of Illinois at Chicago; Guy Villa Jr., Columbia College; Daria Tsoupikova, UIC School of Design
Interactive Game Design: Sisters Are Doin' It for Themselves
Leigh Hughes, Coastal Carolina University
Designing for the Visually Impaired
Min Choi, Min Choi Design