Using Digitally Immersive Technologies in the Art Historical Classroom
Affiliated Society or Committee Name: Education CommitteeA workshop website presents digital immersive content and resources along with related readings. Participants will learn lightweight XR tools and have the opportunity to exchange ideas on how workshop materials could be incorporated into classroom assignments and activities.
Schedule
Introduction (15 mins)
Participant introductions and a brief discussion of what extended reality technologies. Review what is on the workshop’s website. In preparation, participants will read excerpts from selected readings.
Resource Review (15 mins)
Walk-through of a set of art historical related VR, AR, and 360 resources. Participants will be able to navigate new resources that can then be cherry-picked and tailored for individual instructional needs.
XR Tutorial (10 mins)
Using materials provided, participants create a 360 photo tour, add hotspot annotations, and learn how to share tours.
Digital Ideas Board (20 mins)
Using a shared google doc, participants work in groups to contribute to a document, collaborating on possible use cases, noting implementation concerns, and posting outstanding technical questions. This will be the start of an XR education support network that participants can continue with after the workshop.
