ED030
Games for Geoscience

Session ID#: 80175

Session Description:
Games have the power to ignite imaginations and place you in someone else's shoes or situation, often forcing you into making decisions from perspectives other than your own. This makes them potentially powerful tools for communication, through use in outreach, disseminating research, in education at all levels, and as a method to train the public, practitioners and decision makers in a order to build environmental resilience. This session is a chance to share your experiences and best practice with using games to communicate geosciences, be they analogue, digital and/or serious games.
Index Terms:

0815 Informal education [EDUCATION]
0840 Evaluation and assessment [EDUCATION]
0845 Instructional tools [EDUCATION]
0850 Geoscience education research [EDUCATION]


Primary Convener:  Christopher James Skinner, University of Hull, Energy and Environment Institute, Hull, HU6, United Kingdom
Conveners:  Erin Robinson, Foundation for Earth Science Information Partners, Boulder, CO, United States, Samuel Michael Illingworth, Manchester Metropolitan University, School of Science and the Environment, Manchester, United Kingdom and Rolf Hut, TU Delft, Delft, Netherlands
Primary Liaison:  Christopher James Skinner, University of Hull, Energy and Environment Institute, Hull, HU6, United Kingdom
 
Let´s play – the use of Minecraft® to communicate the complexity of the deep subsurface to the public (489403)
Stephan Steuer, BGR Federal Institute for Geosciences and Natural Resources, Hannover, Germany and Stephen Thorpe, British Geological Survey Keyworth, Nottinghamshire, United Kingdom
 
Interactive Games that Make Geoscience Relevant to Young and Old (Invited) (489737)
Isaac Kerlow, Independent Producer, Los Angeles, United States
 
Game Making as Pedagogy (Invited) (491853)
Judy R Twedt, University of Washington Seattle Campus, Seattle, WA, United States and Dargan M Frierson, Univ. of Washington, Seattle, WA, United States
 
MAHIZ –Understanding the socio-hydrological dynamics in agriculture using a serious board game. (492845)
Maria Elena Orduña Alegria, Dresden University of Technology, Department of Hydrosciences, Dresden, Germany and Niels Schütze, Dresden University of Technology, Department of Hydroscience, Dresden, Germany
 
Learning support of geography and geology using Minecraft (513730)
Junko Iwahashi, Geospatial Information Authority of Japan, Ibaraki, Japan, Yoshiharu Nishioka, GSJ, AIST, Tsukuba, Ibaraki, Japan, Akinobu Ando, Miyagi University of Education, Technology Education, Sendai, Japan and Daisaku Kawabata
 
Virtual reality as a climate science teaching tool (518438)
Ben Kravitz1, Laura Riihimaki2, Cameron Tynes3, Georgia Boatman4, Nick Cramer5, John M Hubbe3, Peggy Willcuts5 and Ann Wright-Mockler5, (1)Indiana University Bloomington, Earth and Atmospheric Sciences, Bloomington, IN, United States, (2)Pacific Northwest National Lab, Richland, WA, United States, (3)Pacific Northwest National Laboratory, Richland, WA, United States, (4)Educational Service District #123, Pasco, United States, (5)Pacific Northwest National Laboratory, Richland, United States
 
Translating U.S. EPA energy-environmental research into STEM education and community engagement using serious games (519064)
Rebecca S Dodder, Environmental Protection Agency Research Triangle Park, Research Triangle Park, NC, United States
 
Surface-Level Processes or Deep Interior Interactions: An exploration of top-down vs bottom-up mechanics in geologically-themed game design (520507)
Nathaniel Gerard Janick1, Jessica Latterman2, Leslie Marasco3 and Mark Mocettini Shimamoto2, (1)American Geophysical Union, Marketing, Washington, DC, United States, (2)American Geophysical Union, Washington, DC, United States, (3)American Geophysical Union, Talent Pool, Washington, DC, United States
 
Swimming with the Pakicetus: A new deep-sea submersible video game that teaches the basics of mid-ocean ridge geology (524098)
Eric L Mittelstaedt, University of Idaho, Department of Geological Sciences, Moscow, ID, United States and Tonia Dousay, University of Idaho, Department of Curriculum & Instruction, Moscow, United States
 
Building Teams Across the Data Life-Cycle with The Metadata Game (555984)
Ted Habermann, Self Employed, Washington, DC, United States
 
Serious Gaming in Water Resources Management (582223)
Fatima Taha, Oregon State University, Corvallis, OR, United States
 
PlanetQuest: teaching planetary geophysics through an online role-playing game (587352)
David Walter Sparks, Texas A&M University College Station, College Station, TX, United States
 
Principles for Effective Immersive Outreach Games for Engaging Diverse Audiences (600271)
Katherine Carter, National Center for Science Education, Oakland, CA, United States
 
EMPOWERING YOUTH TO ENVISION COMMUNITY RESILIENCE ACTIONS THROUGH SCENARIO-BASED NATURAL HAZARD GAMES (622528)
Erin Leckey, CIRES University of Colorado, Education & Outreach, Boulder, CO, United States, Anne U Gold, CIRES/CU Boulder-Rsrch Lab 2, Boulder, CO, United States, Kathryn Boyd, Colorado State University, Fort Collins, CO, United States, Katya Schloesser, Cooperative Institute for Research in Environmental Sciences, Education & Outreach, Boulder, CO, United States, Amanda Morton, CIRES, Boulder, United States and Megan Littrell, CIRES University of Colorado, Boulder, United States
 
A Board Game To Explore Hydroclimate Variability (629443)
Christopher Bosma, University of Wisconsin Madison, Madison, WI, United States
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