ED030
Games for Geoscience
Session ID#: 80175
Session Description:
Games have the power to ignite imaginations and place you in someone else's shoes or situation, often forcing you into making decisions from perspectives other than your own. This makes them potentially powerful tools for communication, through use in outreach, disseminating research, in education at all levels, and as a method to train the public, practitioners and decision makers in a order to build environmental resilience. This session is a chance to share your experiences and best practice with using games to communicate geosciences, be they analogue, digital and/or serious games.
Index Terms:
0815 Informal education [EDUCATION]
0840 Evaluation and assessment [EDUCATION]
0845 Instructional tools [EDUCATION]
0850 Geoscience education research [EDUCATION]
Primary Convener: Christopher James Skinner, University of Hull, Energy and Environment Institute, Hull, HU6, United Kingdom
Conveners: Erin Robinson, Foundation for Earth Science Information Partners, Boulder, CO, United States, Samuel Michael Illingworth, Manchester Metropolitan University, School of Science and the Environment, Manchester, United Kingdom and Rolf Hut, TU Delft, Delft, Netherlands
Primary Liaison: Christopher James Skinner, University of Hull, Energy and Environment Institute, Hull, HU6, United Kingdom
Game Making as Pedagogy (Invited) (491853)
Judy R Twedt, University of Washington Seattle Campus, Seattle, WA, United States and Dargan M Frierson, Univ. of Washington, Seattle, WA, United States
Learning support of geography and geology using Minecraft (513730)
Junko Iwahashi, Geospatial Information Authority of Japan, Ibaraki, Japan, Yoshiharu Nishioka, GSJ, AIST, Tsukuba, Ibaraki, Japan, Akinobu Ando, Miyagi University of Education, Technology Education, Sendai, Japan and Daisaku Kawabata
Virtual reality as a climate science teaching tool (518438)
Ben Kravitz1, Laura Riihimaki2, Cameron Tynes3, Georgia Boatman4, Nick Cramer5, John M Hubbe3, Peggy Willcuts5 and Ann Wright-Mockler5, (1)Indiana University Bloomington, Earth and Atmospheric Sciences, Bloomington, IN, United States, (2)Pacific Northwest National Lab, Richland, WA, United States, (3)Pacific Northwest National Laboratory, Richland, WA, United States, (4)Educational Service District #123, Pasco, United States, (5)Pacific Northwest National Laboratory, Richland, United States
Surface-Level Processes or Deep Interior Interactions: An exploration of top-down vs bottom-up mechanics in geologically-themed game design (520507)
Nathaniel Gerard Janick1, Jessica Latterman2, Leslie Marasco3 and Mark Mocettini Shimamoto2, (1)American Geophysical Union, Marketing, Washington, DC, United States, (2)American Geophysical Union, Washington, DC, United States, (3)American Geophysical Union, Talent Pool, Washington, DC, United States
EMPOWERING YOUTH TO ENVISION COMMUNITY RESILIENCE ACTIONS THROUGH SCENARIO-BASED NATURAL HAZARD GAMES (622528)
Erin Leckey, CIRES University of Colorado, Education & Outreach, Boulder, CO, United States, Anne U Gold, CIRES/CU Boulder-Rsrch Lab 2, Boulder, CO, United States, Kathryn Boyd, Colorado State University, Fort Collins, CO, United States, Katya Schloesser, Cooperative Institute for Research in Environmental Sciences, Education & Outreach, Boulder, CO, United States, Amanda Morton, CIRES, Boulder, United States and Megan Littrell, CIRES University of Colorado, Boulder, United States