Amazing Technologies and Capabilities That Contribute to STEAM

Session ID#: 118479

Session Description:
NASA and other agencies play an essential role in Education and Communication to inspire, engage and educate. The remarkable science discoveries, knowledge, and research are shared with audiences through a variety of technologies such as web portals, mobile apps, VR/AR applications, citizen science/crowdsourcing applications, and the serving of NASA and other data sets as commodities for use by advanced visualization facilities including planetariums. This contributes to improving teaching and learning, increasing scientific literacy of the general public, and enriching STEAM efforts. This session presents talks and demonstrations that describe existing capabilities, technologies, tools and facilities that contribute to Education, Engagement and Communication; exciting projects and programs in development; and what other awesome technology ideas that will greatly benefit Education, Engagement and Communication, and STEAM.
Index Terms:

0805 Elementary and secondary education [EDUCATION]
0810 Post-secondary education [EDUCATION]
0815 Informal education [EDUCATION]
0845 Instructional tools [EDUCATION]


Primary Convener:  Brian Hamilton Day, NASA Ames Research Center, Solar System Exploration Research Virtual Institute, Moffett Field, CA, United States
Conveners:  Kristen J Erickson, NASA Headquarters, Washington, DC, United States and Emily Law, CalTech JPL, Pasadena, CA, United States
Primary Liaison:  Brian Hamilton Day, NASA Ames Research Center, Solar System Exploration Research Virtual Institute, Moffett Field, CA, United States
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