Emotion, Embodiment, and Expression: New Frontiers in Art and Research with AR, VR, and Digital 3D Technologies

Session will present: In-Person

The panel "Emotion, Embodiment, and Expression: New Frontiers in Art and Research with AR, VR, and Digital 3D Technologies" explores AR, VR, and digital 3D animation's potential to understand and engage with human emotions. The panel will discuss the creative and research opportunities, artistic expression, psychological investigation, and cultural reflection offered by these immersive technologies.

The first presentation, "Empathic Encounters: Decoding Human Connection through AR, VR, and 3D-Animated Avatars," investigates the role of mirror neurons in empathic experiences with virtual avatars, demonstrating how these technologies provide insights into empathy's neural basis and foster meaningful connections in the digital world.

The second presentation, "Emotive Environments: Unraveling the Interplay of Space, Design, and Emotion through Virtual Reality," examines opportunities and challenges in designing emotionally evocative VR spaces. In addition, this presentation explores how VR enhances our understanding of the complex relationship between our surroundings and emotions.

The final presentation, "Visual Narratives: Socio-Emotional Resonance through Large-scale 3D Fictional Animations in Korean Society," delves into 3D animation's use for creating emotionally charged outdoor screenings reflecting contemporary Korean society. The panelist will discuss the creative process, the impact on viewers, and technology's role in enhancing emotional depth.

The panel aims to foster stimulating dialogue on expanding artistic expression and research horizons with AR, VR, and digital 3D technologies. Panelists will contribute to vibrant discussions at the College Art Association (CAA) conference, inspiring attendees to investigate further these technologies' interdisciplinary potential in art, research, and human emotions.


Field(s) of Study:
Geographic Area: Asia
Geographic Area: United States of America
Time Period: Twenty-First Century
Media: Animation (history and studio)
Media: Digital Media (history and studio)


Chair:
Jaewook Lee

Abstract Submissions Closed