Resonating Reality: ARTISTS in AR/VR


As virtual reality (VR), augmented reality (AR), and multiple reality (MR) emerge as a medium within the artist toolkit, an increasing number of artists are expressing the human condition, changing our perceptions and raising issues about increasing our capacity for empathy with others. However, the many real world issues and logistics of exhibiting AR/VR/MR artworks in museums, galleries and alternative spaces need to be addressed. Will new spaces be created to show these emerging works? Bringing the voice of the artists, curators and sponsors into these dialogs is critical in laying a foundation for the ongoing development and presentation of art in this medium.

Important and relevant questions arise such as how do organizations explore the many emerging and established artists who work in the medium of AR/VR/MR and how do they bring their work to the public? What are the potentials and the parameters of curation, funding, sponsorship, exhibiting, and critiquing VR Art exhibitions? What happens to our innate perceptual senses? How do we archive the history of this work? How can the work be distributed, experienced, resonated, and interpreted for digital natives, as well as others, and those of varying economic, age groups, abilities, and cultural backgrounds? Practical issues surface such as how can artists afford to work in this medium that requires both creative as well as technical knowledge? What new narrative structures are being be formed? How can we ensure that the voices of historically marginalized people be heard and expressed?

Field of Study:
United States of America
Asia
Oceania/Australia
Southern Europe and Mediterranean
Twenty-First Century

Chair:
Kathleen H. Ruiz,Rensselaer Polytechnic Inst - 110 8th Street - Ruiz@Rpi.edu

Augmenting Reality with Imaginary Friends
Ted Hiebert, University of Washington Bothell
Beyond the Exhibition: Exploring Other Options for VR Experience Accessibility, Dissemination and Preservation
Eugenia Sangmie Kim, School of Creative Media, City University of Hong Kong
Embodied Empathy - Virtual Reality
John Henry, Virginia Commonwealth University, School of the Arts, Office of the Dean; Jill Brammer Ware, Virginia Commonwealth University
“Is this Thing On?”: Anecdotes from Installing Digital Art
Nicholas O'Brien, Stevens Institute of Technology
Migrating Media: Filling new bottles with old wine
Carolyn Tennant, Rensselaer Polytechnic Institute